Subject: Murphy’s Laws

Murphy’s Laws:

Various “laws,” axioms, principles and observations that usually convey a cynical view of life and an underlying sense of futility. Most do not prove, or even explain anything, but rather simply state a maxim – usually that things will go wrong.

If you understand it, it's obsolete.

The more boring and out-of-date the magazines in the waiting room, the longer you will have to wait for your scheduled appointment.

Any technical problem can be overcome given enough time and money.

Lerman's Corollary: You are never given enough time or money.

Before ordering a test, decide what you will do if it is (1) positive or (2) negative. If both answers are the same, don't take the test.

Talent in staff work or sales will recurringly be interpreted as managerial ability.

In any group of eagles, you will find some turkeys.

A malfunctioning car will stop displaying symptoms of imminent breakdown when driven to within one-quarter mile of a garage.

Two wrongs are only the beginning.

Things that must be together to work usually can't be shipped together; things which must be shipped together as a set, aren't.

Adding manpower to a late software project makes it later.

Speak with authority; however, expound only on the obvious and proven facts.

It’s better to be tried by twelve men than to be carried by six.

If we see light at the end of the tunnel, it’s the light of the oncoming train.

Don't abbrev.

Nothing in the known universe travels faster than a bad check.

To spot the expert, pick the one who predicts the job will take the longest and cost the most.

A prerequisite for a desired course will be offered only during the following semester.

An object will fall so as to do the most damage.

Surprise is an event that takes place only in the mind of a commander.

When the camera focuses on a male athlete he will spit, pick or scratch.

If you want a track team to win the high jump you find one person who can jump seven feet, not seven people who can jump one foot.