Subject: Murphy’s Laws

Murphy’s Laws:

Various “laws,” axioms, principles and observations that usually convey a cynical view of life and an underlying sense of futility. Most do not prove, or even explain anything, but rather simply state a maxim – usually that things will go wrong.

In a bureaucracy, good ideas go to too far.

No one is listening until you make a mistake.

1. If you're wondering if you took the meat out to thaw, you didn't. 2. If you're wondering if you left the coffee pot plugged in, you did.

There are no answers, only cross references.

The only way to make up for being lost is to make record time while you are lost.

If at first you don't succeed, call in an airstrike.

The one piece that the plant forgot to ship is the one that supports 75% of the balance of the shipment.

Things hate people.

Just because you CAN do something doesn't mean you SHOULD.

For every credibility gap there is a gullibility gap.

[When parachuting] it is generally inadvisable to eject directly over the area you just bombed.

Officials make work for each other.

There's no time like the present for postponing what you don't want to do.

When you arrive at your chosen campsite, it is full.

Education is what you get from reading the small print. Experience is what you get from not reading it.

Like other occult techniques of divination, the statistical method has a private jargon deliberately contrived to obscure its methods from nonpractitioners.

1. An object in motion will be heading in the wrong direction.
2. An object at rest will be in the wrong place.

Last but not least, avoid cliches like the plague.

20% of the customers account for 80% of the turnover, 20% of the components account for 80% of the cost, and so forth.

A situation in which a desired outcome or solution is impossible to attain because of a set of inherently illogical rules.

The information conveyed is less important than the impression.