Author: A Murphy's Military Law Page 2

If at first you don't succeed, call in an airstrike.

All five-second grenade fuses will burn down in three seconds.

The enemy invariably attacks on one of two occasions:
1. When you’re ready for them. 2. When you’re not ready for them.

Incoming fire has the right-of-way.

If your advance is going well, you are walking into an ambush.

Neutral countries – aren’t.

Whoever said the pen is mightier than the sword obviously never encountered automatic weapons!

Friendly fire – isn’t.

All other things being equal, the side with the simplest uniforms wins.

Never forget that your weapon was made by the lowest bidder.

The enemy never monitors your radio frequency until you broadcast on an unsecured channel.

Odd objects attract fire… never lurk behind one.

Surprise is an event that takes place only in the mind of a commander.

Any ship can be a minesweeper… once.

Suppressive fires – won’t.

If the enemy is in range, so are you!

Things that must be together to work usually can't be shipped together; things which must be shipped together as a set, aren't.

The enemy diversion you are ignoring is the main attack.

If you find yourself in front of your platoon they know something you don't.

We are not retreating, we are advancing in another direction.

When in doubt, empty the magazine.