Author: A Murphy's Military Law Page 3

Tracers work BOTH ways.

The Cavalry doesn’t always come to the rescue.

The buddy system is essential to your survival; it gives the enemy somebody else to shoot at.

The weight of all of your equipment is proportional to the cube of the time you have been carrying it.

The enemy never watches until you make a mistake.

Make it too tough for the enemy to get in and you can't get out.

Don’t ever be the first, don’t ever be the last and don’t ever volunteer to do anything.

Odd objects attract fire… never lurk behind one.

Field experience is something you never get until just after you need it.

No plan survives first contact intact.

Incoming fire has the right-of-way.

Friendly fire – isn’t.

Anything you can do can get you killed – including doing nothing.

Neutral countries – aren’t.

If you find yourself in front of your platoon they know something you don't.

Density of fire increases proportionally to the curiousness of the target.

If enough data is collected, a board of inquiry can prove anything.

If your advance is going well, you are walking into an ambush.

If at first you don't succeed, call in an airstrike.

Any ship can be a minesweeper… once.

All other things being equal, the side with the simplest uniforms wins.